I have completely disabled the whitelist system on the project. Access is now open to everyone without queues, manual reviews, or waiting for application approvals.
The whitelist was a temporary measure: it allowed me to control player inflow, monitor backend behavior under peak loads, and refine the Game Coordinator protocol with dedicated servers. Network architecture and the database are now stable, so artificial barriers to entry are no longer needed.
How to start playing right now:
- Sign in via Steam OpenID on legacystrike.online.
- Download the project launcher.
- Launch the game. Ranked matchmaking on 128-tick servers, skin inventory, and trade-up contracts are available immediately after sign-in.
Automated anticheat checks and background VAC/ban filters continue to operate normally: the anticheat has proven reliable, which is why I decided to disable the whitelist.
Main news:
Lifting the whitelist is preparing the infrastructure for the next step. In parallel, I am actively developing a major content update.
Jump into the game, test matchmaking, and share your feedback. I answer questions about the project and updates in the comments.

